Undecember Runes List Guide | All Skill and Link Runes

Undecember Runes List Guide

Undecember has released globally for Steam, Android, and iOS, and just as any Diablo-like, it comes with a massive skill tree. This allows for some terrific and unique builds, and that's what many players are shooting for right now. However, it would be helpful if we could know the full list of runes to plan ahead, hoping that the best loot comes our way and we can make the build we dream of. Well, this Undecember runes list guide will show you all Skill and Link runes at the time of launch.

Undecember Skill Runes List

Undecember Runes List Guide

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As you should know by now, runes in Undecember come in Skill and Link variety: the former are your traditional skills that you can use and upgrade, giving your Rune Hunter many options; the latter allows you to buff certain skills with many enticing options.

Furthermore, runes come in three stat types that you must carefully consider, also because there may be some level requirements to skill runes: strength, dexterity, and intelligence. We are going to start this Undecember runes list guide with the Skill runes.

Strength Skill Runes

Shout of Terror
All Weapons

Deals damage to enemies around the caster and dampens their armor. Enemies hit have a chance of being stunned.

Frost Wave
Sword, Axe, Blunt, Staff

Emits Cold energy in front of the caster to deal damage to enemies.

Shield Charge
Shield

Charges forward to inflict Physical DMG on the enemy.

Combo
Sword, Axe

Swings weapon to attack the enemy twice. Deals DMG even faster from Frenzy effect on hit.

Illusion Axe
All weapons

Summons Illusion Axes that circle around the caster to deal damage to the enemy.

Lightning Strike
Axe, Blunt, Staff

Calls down lightning in front and around the caster to deal damage to enemies.

Explosive Slash
Sword, Axe

Applies Debuff effect on hit. Killing a Debuffed enemy causes an explosion that deals damage to nearby enemies

Earth Blow
Axe, Blunt, Staff

Strikes the ground to deal Physical DMG and increase Critical Rate
Effect is not granted while moving

Leap Attack
Dagger, Sword, Axe, Blunt, Staff

Leaps forward to inflict damage and knock enemies back upon landing.

Whirlwind
Dagger, Sword, Axe, Blunt, Staff

Spins toward the control direction while Channeling, dealing damage to all enemies in the path.

Crescent Slash
Sword, Axe

Swings weapon in a wide area to deal Physical DMG to multiple enemies.

Lightning Vortex
Sword, Axe, Blunt, Staff

Swings weapon to damage multiple enemies and create a vortex. The vortex deals additional damage to nearbly enemies.

Illusion Hook
All weapons

Throws a hook to inflict Physical DNG on the enemy. Enemies hit will pulled toward the caster.

Shield Strike
Shield

Knock the enemies back with a shield to inflict Physical damage.

Quick Slash
Sword, Axe

Inflicts additional damage to nearby enemies upon hitting a single enemy.

Fissure
Axe, Blunt, Staff

Slams the ground to create a fissure that deals damage to enemies in a wide area. Deals less damage to enemies that are far away from the fissure.

Bloodshed
Sword, Axe

Chance to afflict Bleed to targets hit and creates a Domain of Blood upon afflicting Bleed.

Frost Strike
Axe, Blunt, Staff

Strikes the ground to create a Frost Pillar that deals damage to enemies.

Fighter's Wrath
All weapons

Amplifies Melee DMG and increases Attack Speed during skill duration.

Bulwark of Protection
All weapons

Increases Armor and Elemental Resist during skill duration.

Shout of Provocation
All weapons

Increases the caster's Armor during skill duration amd fotces enemies within range to attack the caster. Temporarily increases DMG upon use.

Blood Explosion
All weapons

Chance to cause Blood Explosion in the surrounding area.
upon reaching stack count by inflicting Bleed.

Guardian
Shield

Deals Physical DMG to nearbly enemies and inflicts Stun or Slow on hit

Enduring Pain
All weapons

Increases Armor based on stack upon taking damage while using this skill. Gains an Enhance buff at Max Stack.

Electric Area
All weapons

Creates an Electric Area that deals Lightning damage in the forward direction. Enemies within range take Lightning damage periodically.

Wheel Slash
Sword, Axe

Slash the surroundings to deal Dot to the target.

Sprint
All weapons

Instantly sprints very quickly. When used, temporarily immune to control status abnormalities.

Whirlwind Slash
Sword, Axe

Slashes the air quickly to send forth a Whirlwind.

Tenacious Regeneration
All weapons

Increases HP and HP Regen during skill duration.

Seal of Condensed Destruction
All weapons

Increases Physical DMG.

Seal of Defense
All weapons

Increases Armor

Seal of Crowd Control Dodge
All weapons

Increases your Crowd Control Dodge Chance.

Fire Blow
Axe, Blunt, Staff

Slams the ground to deal Fire DMG and create a Fire Pillar.

Shout of Justice
All weapons

Dampens enemy damage within range during its duration, temporarily recovers HP, and removes Status Effects during Skill duration.

Fierce Strike
Axe, Blunt, Staff

Summons a hammer to deal Physical damage to multiple enemies. Periodically summons a giant hammer to deal even more damage instead

Fire Storm
Sword, Axe, Blunt, Staff

Spin in place to create a Fire Storm. Chance to cause a new Fire Storm upon killing a Burning enemy.

Seal of Physical Domain
All weapons

Decreases Target's Physical DMG Taken.

Seal of Striking
All weapons

Amplifies Target's Strike DMG

Imperfect Skill Rune (Red)

An imperfect Skill Rune. Unusable, but can be spend as an ingredient for synthesis

Dexterity Skill Runes

Spread Shot
Bow

Fires several arrows over a wide area to inflict physical damage on the enemy.

Explosive Arrow
Bow

Fires an exploding arrow to deal damage to the enemy. Killing an enemy with an attached arrow inflicts additional explosion damage.

Icy Arrow
Bow

Fires an icy arrow to damage the enemy. Frost Spheres are formed along the arrow's path inflicting additional damage with an explosion

Rapid Shot
Bow

Fires multiple arrows in a straight line to inflict physical damage on the enemy

Poison Cloud
All weapons

Forms a poisonous cloud around the caster to deal Poison DMG to enemies

Piercing Arrow
Bow

Fires an arrow that pierces all enemies to inflict damage.

Rain of Arrows
Bow

Temporarily calls down a Rain of Arrows to damage enemies.

Burn Arrow
Bow

Shoots a Fire arrow that causes Burn and inflicts damage on the enemy.

Cross Lightning Arrow
Bow

Fires an arrow that explodes in a cross shape to inflict damage on the enemy.

Dagger Throw
Dagger

Throws a dagger to damage the enemy. Inflicts additional damage by bouncing off surrounding enemies on hit.

Roll
All weapons

Rolls a short distance forward

Cross Slash
Dagger

Cross your weapons to deal damage twice to enemies in front of you.

Illusion Strike
Dagger

Moves forward to inflict damage on enemies. Chance to cause Status Effects on Strikes and Critical Hits

Piercing Sentry
All weapons

Piercing Sentry has the Strike, Physical, Projectile tags.
Summons a Sentry that deals Physical DMG by firing arrows that Pierce enemies.
Has a maintenance cost upon summoning.

Fan Blade Sentry
All weapons

Fan Blade Sentry has the Strike, Physical, Projectile tags.
Summons a Sentry that deals Physical DMG by firing multiple arrows over a wide area.
Has a maintenance cost upon summoning

Electric Sentry
All weapons

Electric Sentry has the Strike, Lightning, Projectile tags.
Summons a Sentry that fires Lightning arrows that Chain upon hitting an enemy.
Has a maintenance cost upon summoning.

Venom Fang
Dagger

Swings a Dagger to deal Area damage. Range increases every time you deal damage to the enemy.

Shadow Forest
All weapons

Creates an artificial space that deals DoT to enemies.

Blade of Death
All weapons

Throws a dagger that returns to the caster.

Bombardment Arrow
Bow

Fires an arrow that bombards a large area.

Venomous Strength
Dagger

Stabs forward to deal damage. Attack Speed and Poison damage increases with every attack.

Unleash Lightning Shot
Bow

Fires an arrow that causes an electric shock. Erupts lightning bolts on impact on a Shocked target.

Frost Sentry
All weapons

Frost Sentry has the Strike, Area of Effect, Cold, Projectile tags.
Summons a Sentry that fires Frost Arrows that explode upon hitting an enemy.
Has a maintenance cost upon summoning.

Vital Strike
All weapons

Increases Critical Rate and Critical DMG during skill duration

Marksman
All weapons

Increases Projectile DMG and Pierce Count during skill duration.

Illusion Arrow
Bow

Chance to automatically fire a Guided Arrow upon reaching stack count with Bow Skills

Poison Explosion
All weapons

Chance to cause Poison Explosion in the surrounding area upon reaching stack count by inflicting Poison

Counterattack
All weapons

Chance to deal damage to the enemy upon dodging a stack.

Improved Senses
Dagger

Gains a temporary Enhance effect based on the number of Daggers equipped upon using a Skill.

Freeze Arrow
Bow

Fires multiple arrows that freeze the enemy to deal damage and cause an additional Cold Explosion upon afflicting Freeze.

Scorching Arrow
Bow

Fires a burning arrow. Gains Maintan Position effect on hit and fires an additional arrow based on the number of stacks

Lightning Arrow
Bow

Fires arrows in a row to deal Lightning Damage on the enemy. Obtain Lightning Energy at a certain chance, increase Damage and Attack Speed per Lightning Energy.

Shockwave Trap
All weapons

Installs a Trap that explodes to deal Physical damage upon detecting an enemy

Flame Fissure Trap
All weapons

Installs a Trap that explodes to deal Fire damage upon detecting an enemy.

Frost Trap
All weapons

Frost spheres explode upon detection, setting up a trap that deals Frost damage to enemies.

Electric Sphere Trap
All weapons

Set up a trap that fires a random flying ball of electricity when it detects an enemy, dealing electrical damage.

Poison Gas Trap
All weapons

When it detects an enemy, it sets a trap that leaves poison gas and deals poison damage to the enemy.

Activate Trap
All weapons

Forces all installed Traps to activate.

Shockwave Sentry
All weapons

Shockwave Sentry has the Strike, Physical, Projectile tags.
Summons a Sentry that fires arrows that can inflict powerful damage within a short range.
Has a maintenance cost upon summoning.

Penetrating Slash
Dagger, Sword, Axe, Blunt, Staff

Moves forward, inflicting Physical damage on enemies in your path.

Poison Rain of Arrows
Bow

Fires an arrow into the air to inflict damage on the enemy

Attack Impulse
All weapons

Temporarily increases Attack Speed and Physical DMG based on the user's Dexterity upon use.

Seal of Accuracy
All weapons

Increases Accuracy.

Seal of Dodge
All weapons

Increases own Evasion.

Seal of Critical Chance
All weapons

Increases Critical Chance

Sentry Expert
All weapons

Changes Sentry Stats according to the situation.

Fireball Trap
All weapons

Set up a trap that fires a randomly exploding sphere of fire upon detection of an enemy, dealing Fire damage.

Chill Zone Trap
All weapons

Place a trap that leaves a chill zone when it detects an enemy and deals Frost damage.

Shockwave Arrow
Bow

Fires an arrow that pierces through a short distance to deal damage to enemies

Spinning Dagger
Dagger

Fires a spinning dagger that pierces through enemies in a straight line, dealing damage.

Veil of Protection
All weapons

Decreases Melee or Projectile DMG Taken whenever a Skill is used.

Seal of Chaos Resist
All weapons

Increase Chaos Resist

Enchanted Crossbow
All weapons

When focusing, increases the attack speed of nearby Crossbows in proportion to the number of stacks.

Imperfect Skill Rune (Green)

An imperfect Skill Rune. Unusable, but can be spend as an ingredient for synthesis

Intelligence Skill Runes

Summon Abyssling
All weapons

Abyssling has the Strike, Area of Effect, Physical, Melee tags.
Summons an Abyssling that charges toward the enemy and deals Physical DMG.
Has a maintenance cost upon summoning.

Gather Minions
All weapons

Summons all Minions to the caster's location.

Fire Ball
All weapons

Fires a fire ball that explodes on hit to deal fire damage.

Frost Ball
All weapons

Fires a slow-moving Frost Sphere that pierces enemies in its path to deal cold damage.

Frost Shock
All weapons

Forms an area of Ice Thorns around the caster to deal Cold DMG yo enemies.

Poison Orb
All weapons

Throws a poison orb that bounces forward and deals Poison DMG to enemy

Lightning Typhoon
All weapons

Temporarily summons a Lightning Typhooon that follows enemies to deal Lighting DMG

Frost Thorn
All weapons

Fires a series of frost spikes, dealing Frost damage to enemies.

Flamethrower
All weapons

Deals fire damage, increasing range and amplifying damage for each Channeling stage. Causes Fire Explosion upon canceling Channeling.

Charge Release
All weapons

Fires several electric currents to deal Lightning DMG on the enemy.

Toxic Flame
All weapons

Fires a piercing toxic flame that deals Poison DoT. Is not affected by Projectile DMG

Summon Javelin Abyssling
All weapons

Javelin Abyssling has the Strike, Physical, Projectile tags.
Summons an Abyssling that throws javelins to deal Physical DMG.
Has a maintenance cost upon summoning

Unite Crowd (Enrage)
All weapons

Changes your Minion's active stance every time this skill is used

Summon Bursting Rune Knight
All weapons

Bursting Rune Knight has the Strike, Area of Effect, Fire, Melee tags.
Summons a Rune Knight of Fire that periodically breathes Fire and enhances nearby Abysslings.
Has a maintenance cost upon summoning.

Sacred Devotion
All weapons

Decreases the caster's Armor and all Element Resist while channelimg, but increases Minion DMG.

Cold Armor
All weapons

Forms an ice barrier that inflict Cold DMG and causes Chill to attackers when hit by a melee attack.

Lightning Chain
All weapons

Discharges lightning that chains to deal lightning damage to multiple enemies.

Meteor
All weapons

Drops a huge meteorite in front, dealing damage to enemies within range.

Poison Area
All weapons

Temporarily forms a poisonius area to deal Poison DMG to enemies.

Plague Spike
All weapons

Fires plague spikes to deal Poison DMG to the enemy. Chance to spread Plague on hit to inflict DoT on nearby enemies.

Frost Bomb
All weapons

Fires a Frost Bomb that explodes after a period of time. Upon explosion, shoots several Ice Shards to deal Cold DMG on the enemy.

Thunderbolt
All weapons

Chance to call down Lightning and deal damage to the attacker when hit by a melee attack.

Summon Fire Orb Abyssling
All weapons

Fire Orb Abyssling has the Strike, Range, Area of Effect, Fire, Projectile tags.
Summons an Abyssling that deals damage by throwing Fire Orbs.
Has a maintenance cost upon summoning.

Summon Poison Arrow Abyssling
All weapons

Poison Arrow Abyssling has the Strike, Poison, Projectile tags.
Summons an Abyssling that fires Poison Arrows that Chain upon hitting an enemy.
Has a maintenance cost upon summoning.

Summon Lightning Arrow Abyssling
All weapons

Lightning Arrow Abyssling has the Strike, Lightning, Projectile tags.
Summons an Abyssling that fires Lightning Arrows that Pierce enemies
Has a maintenance cost upon summoning

Summon Snow Orb Abyssling
All weapons

Snow Orb Abyssling has the Strike, Cold, Projectile tags.
Summons an Abyssling that fires Cold Orbs that split upon hitting an enemy
Has a maintenance cost upon summoning.

Mark of Focus
All weapons

Marks an enemy for a period of time. The marked enemy becomes the target of minion attacks and receives increased damage from Minions.

Siphon Life
All weapons

Grants enemy HP Absorb effect to yourself and allies during skill duration.

Summon Arctic Rune Knight
All weapons

Arctic Rune Knight has the Strike, Area of Effect, Cold, Melee tags.
Summons a Rune Knight of Cold that periodically uses the Frost Wind skill to Strike nearby enemies, and enhances nearby Abysslings.
Has a maintenance cost upon summoning.

Summon Lightning Rune Knight
All weapons

Lightning Rune Knight has the Strike, Area of Effect, Lightning, Melee tags.
Summons a Rune Knight of Lightning that periodically uses the Lightning Wave Skill, and enhances nearby Abysslings.
Has a maintenance cost upon summoning.

Release Element
All weapons

Amplifies Element DMG and increases Cast Speed during skill duration.

Intensify Pain
All Weapons

Increases DoT Rate, Duration, and DMG during skill duration.

Cold Outburst
All weapons

Launches nultiple Ice Spikes forward. Deals damage beyond the target with Ice Shards.

Weaken Element Totem
All weapons

Summons a Totem that increases Element DMG Taken by enemies.

Tremor Totem
All weapons

Summons a Totem that dampens Movement Speed and Attack Speed of enemies.

Protection Totem
All weapons

Summons a Totem that increases Barrier and decreases Barrier Regen Cycle of allies.

Life Totem
All weapons

Summons a Totem that increases HP Regen for allies.

Mist Totem
All weapons

Summons a totem that reduces the enemy's hit rate and criticality.

Electromagnetic Field
All weapons

Releases an Electric Sphere that instantly draws enemies to the center.

Teleport
All weapons

Teleports forward. Temporarily increases Element Resist after teleporting.

Agile Movement
All weapons

If you take damage while maintaining the skill, you receive a buff that reduces damage in proportion to your Zodiac Evasion for a certain period of time.

Pantheon
All weapons

Enhances your Barrier to greatly increase Barrier Regen.

Fire Torrent
All Weapons

Channels to temporarily summon a Fire Torrent. Flames periodically spew out from the torrent to track down enemies. Attacks grow faster with longer channeling.

Electric Ball
All weapons

Fires an electric ball that periodically explodes. Explosions deal Lightning DMG to nearby enemies.

Sacred Light
All weapons

Deals DMG with the highest Element while Channeling. DMG penetrates Element Resist at maximum Enhance Effect stacks.

Summon Wrathful Rune Knight
All weapons

Wrathful Rune Knight has the Strike, Area of Effect, Physical, Melee tags.
Summons a Rune Knight that periodically enhances nearby Abysslings and its own Attack Speed to deal Physical DMG.
Has a maintenance cost upon summoning.

Spell Protection Totem
All weapons

Summons a totem that blocks enemy spells, reducing damage.

Seal of Condensed Elements
All weapons

Increases Element DMG.

Seal of Element Resist
All weapons

Increases Element Resist for all Elements

Summon Twisted Abyssling
All weapons

Twisted Abyssling has the Strike, Area of Effect, Physical, Melee tags.
Summons an Abyssling that charges toward the enemy and explodes
Has a maintenance cost upon summoning.

Judgment of Light
All weapons

Deals damage to the target with the highest elemental attribute. Increases damage on hit and increases mana cost. Buffs are reset when using other skills.

Energy Absorption
All weapons

Consumes energy to increase elemental damage.

Lightning Pulse
All weapons

Consumes all of the energy of lightning to unleash a wave of lightning in front of you, dealing lightning damage.
Damage is amplified per energy consumed by lightning.

Blizzard
All weapons

Summons a powerful Blizzard that damages enemies in front of the caster.

Wind Totem
All weapons

Summons a totem that increases cast and attack speed of allies.

Seal of Elemental Domain
All weapons

Decreases Element DMG Taken.

Seal of Pain
All weapons

Amplifies DoT.

Imperfect Skill Rune (Blue)

An imperfect Skill Rune. Unusable, but can be spend as an ingredient for synthesis.

Undecember Link Runes List

Link Runes can be used to link to Skill Runes and provide important buffs to normal skills, so they are very recommended.

Strength Link Runes

Knockback

Can be linked with Melee Attack Skills.

Additional Physical DMG

Can be linked with Physical DMG Skills.
Applies to Minions when linked to Summon Skill.

Additional Fire DMG

Can be linked with Fire DMG Skills.
Applies to Minions when linked to Summon Skill.

Endless Pain

Can be linked with Physical Strike Skills.
Applies to Minions when linked to Summon Skill.

Bloodthirst

Can be linked with Physical Strike Skills.
Applies to Minions when linked to Summon Skill.

Armor Penetration

Can be linked with Physical DMG Skills.
Applies to Minions when linked to Summon Skill.

Ignite

Can be linked with Fire Strike Skills.
Applies to Minions when linked to Summon Skill.

Blazing Flame

Can be linked with Fire Strike Skills.
Applies to Minions when linked to Summon Skill.

Area Effect

Can be linked with Area DMG Skills.
Applies to Minions when linked to Summon Skill.

Concentrated Area DMG

Can be linked with Area DMG Skills.
Applies to Minions when linked to Summon Skill.

Decrease Duration

Can be linked with Skills with duration.

Fire Penetration

Can be linked with Fire DMG Skills.
Applies to Minions when linked to Summon Skill.

Confidence

Can be linked with DMG Skills.
Applies to Minions when linked to Summon Skill.

Regenerative

Can be linked with Melee Attack Skills.
Cannot be linked with Totem, Sentry, Minion, Toggle, Movement Skills.

Spell Activation on Attack Hit

Can link at Attack Skill to the Activating Spell in the arrow's direction.
Activating Skill cannot be linked with Attack, Channeling, Totem, Sentry, Minion, Movement, Toggle Skills and must be registered in a slot to activate.

Fire Damage Conversion

Can be linked with a Skill that deals Physical DMG that has not been set to Convert DMG.
Only one Convert DMG can be linked at a time.
Cannot be linked with Totem, Minion, Non-Convert DMG Skills.
Applies to Minions when linked to Summon Skill.

Center of Gravity

Can be linked with DMG Skills.
Cannot be linked with Channeling, Totem, Sentry, Minion, Movement Skills.

Overpower

Can be linked with Strike Skills.
Cannot be linked with Toggle Skills.
Applies to Minions when linked to Summon Skill.

Hushed Shout

Can be linked with Shout Skills.

Savagery

Can be linked with Melee Attack Skill that use Weapon Range.
Cannot be linked with Movement Skills.
Applies to Minions when linked to Summon Skill.

Disarm

Can be linked with Movement Skills.
Cannot be linked with Totem, Sentry, Minion Skills).

Hunger

Can be linked with Melee Strike DMG Skills.
Cannot be linked with Totem, Sentry, Minion, Movement Skills).

Lingering Shout

Can be linked to Shout Skill.

Improved Shout

Can be linked to Shout Skill.

Attack DMG Increase

Can be linked with Attack DMG Skills.
Applies to Minions when linked to Summon Skill.

Trap Master

Can be linked with Trap skills..

Trap Area Effect

Can be linked with Trap skills.

Melee DMG Amplification

Can be linked with Melee Attack Skills.
Applies to Minions when linked to Summon Skill.

Preemptive Strike

Can be linked with DMG Skills.
Applies to Minions when linked to Summon Skill.

Strike

Can be linked with Strike Skills.
Cannot be linked with Toggle Skills.
Applies to Minions when linked to Summon Skill.

Buff Activation When Hit

Can link the Activating Shout, Attack Enhance, Defense Enhance Skill in the arrow's direction.
Activating Skill cannot be linked with Channeling, Totem, Sentry, Minion, Movement, Toggle Skills and must be registered in a slot to activate.

Ignition Explosion

Can be linked with Fire Strike DMG Skills.
Applies to Minions when linked to Summon Skill.

Activate Buff upon Crowd Control

Can be linked with Shout, Attack Enhance, Defense Enhance Skills.
Target Skills cannot be linked with Channeling, Totem, Sentry, Minion, Movement Skills and must be registered in a slot to be activated.

Shout of Power

Can be linked with Shout Skills.

Increase Gold Gain Chance

Can be linked with Strike Skills.
Cannot be linked with Totem, Sentry, Minion, Movement Skills.

Increase Gold Gain Amount

Can be linked with Strike Skills.
Cannot be linked with Totem, Sentry, Minion, Movement Skills.

Increased Kill Experience

Can be linked with Strike Skills.
Cannot be linked with Totem, Sentry, Minion, Movement Skills.

Grip Strength

Can be linked with Melee Strile Skills.
Cannot be linked with Totem, Sentry, Minion, Toggle Skills.

Counterattack Offset

Can be linked with Hitting Skills.
Cannot be linked with Totem, Movement, Toggle, Shout Skills.

Refreshment

Can be linked with Defense Enhancement Skills.
Cannot be linked with Totem, Sentry, Minion, Movement, Toggle, Shout Skills.
Activation effects with the same name cannot be duplicated.

Concentrated Defense

Can be linked with Defense Enhancement Skills.
Cannot be linked with Totem, Sentry, Minion, Movement, Toggle, Shout Skills.
Activation effects with the same name cannot be duplicated.

Overflowing Power

Can be linked with Defense Enhancement Skills.
Cannot be linked with Totem, Sentry, Minion, Movement, Toggle, Shout Skills.
Activation effects with the same name cannot be duplicated.

Sentence Scope Reinforcement

Can be linked with Sentence Skills.

Slaughter Chariot

May be linked with over time skill.
Cannot be linked to minion crossbow skill.

Tenacity

Can be linked with Melee Attack Skills.
Cannot be linked with Totem, Sentry, Minion, Toggle, Movement, Skills.

Wide Area Totem

Can be linked with Totem Skills.
Cannot be linked with Sentry, Movement, Toggle, Shout, Skills.

Concentrated Bang

Can be linked with Bash Skills.

Cohesion

Can be linked with Abyssal Skills.

Advanced Technology

It can be linked with Attack or Spell skill.
When connected to a summoning skill, it is applied to the summons.

Imperfect Link Rune (Red)

An imperfect Link Rune.
Unusable, but can be spent as an ingredient for synthesis.

Dexterity Link Runes

Quick Attack

Can be linked with Attack DMG Skills.
Applies to Minions when linked to Summon Skill.

Find Weakness

Can be linked with Hitting Skills.
Applies to Minions when linked to Summon Skill.

Additional Poison DMG

Can be linked with Poison DMG Skills.
Applies to Minions when linked to Summon Skill.

Multishot

Can be linked with Projectile Skills that are capable of Multishot.
Cannot be linked with Totem, Movement, Non-Multishot Skills.
Applies to Minions when linked to Summon Skill.

Slaughter

Can be linked with Hitting Skills.
Applies to Minions when linked to Summon Skill.

Increase Duration

Can be linked with Skills with duration.

Piercing

Can be linked with Projectile Skills that are capable of Piercing.
Cannot be linked with Totem, Movement Skills.
Applies to Minions when linked to Summon Skill.

Poison Penetration

Can be linked with Poison DMG skills.
Applies to Minions when linked to Summon Skill.

Projectile Acceleration

Can be linked with Skills that use Projectiles.
Cannot be linked with Skills that cannot change Speed.
Applies to Minions when linked to Summon Skill.

Precision

Can be linked with Hitting Skills.
Applies to Minions when linked to Summon Skill.

Projectile Deceleration

Can be linked with Projectile Skills.
Cannot be linked with Skills that cannot change Speed.
Applies to Minions when linked to Summon Skill.

Split Projectile

Can be linked with Projectile Skills that can be Split.
Cannot be linked with Totem, Movement Skills.
Applies to Minions when linked to Summon Skill.

Flowing Pain

Can be linked with Poison DMG Skills.
Applies to Minions when linked to Summon Skill.

Elite Slayer

Can be linked with DMG skills
Applies to Minions when linked to Summon Skill.

Blind Aid

Can be linked with Poison Strike DMG Skills.
Applies to Minions when linked to Summon Skill.

Deadly Poison

Can be linked with Poison DMG Skills.
Applies to Minions when linked to Summon Skill.

Convert Poison DMG

Can be linked with a Skill that deals Physical DMG that has not been set to Convert DMG.
Only one Convert DMG can be linked at a time
Cannot be linked with Totem, Minion, Non-Convert DMG Skills.
Applies to Minions when linked to Summon Skill.

Close Range Shot

Can be linked with Projectile Skills that require a Bow.
Applies to Minions when linked to Summon Skill.

Aim

Can be linked with Attack Skills.
Cannot be linked with Totem Skills.
Applies to Minions when linked to Summon Skill.

Chain Impact

Can be linked with Skills that are capable of being Chained.

Pierce Wound

Can be linked with Projectile skills that are capable of Piercing.

Precise Shot

Can be linked with Projectile Skills that require a Bow.
Applies to Minions when linked to Summon Skill.

Life Imbued Sentry

Can be linked with Sentry Skills.

Precise Sentry

Can be linked with Sentry Skills.

Sturdy Sentry

Can be linked with Sentry Skills.

Parallel Multiple Traps

Changes how traps are placed in parallel.
Can be linked to trap skills.
Cannot be linked simultaneously with other multi-traps.

Random Multiple Traps

Changes the trap placement method randomly within the placement radius.
Can be linked to trap skills.
Cannot be linked simultaneously with other multi-traps.

Quick Set Trap

Can be linked to trap skills.

Increased Trap Placement Distance

Can be linked to trap skills.

Trap Projectile Multiple Shots

Can be linked to trap projectile skills.

Multi Sentry

Can be linked with Sentry Skills.

Channeling

Can be linked with Melee Attack Skills.
Cannot be linked with Totem, Sentry, Minion, Toggle, Movement Skills.

Spell Activation upon Enemy Kill

Can link a Strike Skill to the Activating Spell in the arrow's direction.
Activating Skill cannot be linked with Attack, Channeling, Totem, Sentry, Minion, Movement, Toggle Skills and must be registered in a slot to activate.

Parallel Multishot

Can be linked with a Projectile Skill that is capable of Multishot. Fires Projectiles over a horizontal spread.
Cannot be linked with Totem, Sentry, Minion, Movement, or Skills that cannot be fired horizontally.

Increase Item Drop Rarity

Can be linked with Strike Skills.
Cannot be linked with Totem, Sentry, Minion, Movement Skills.

Increase Skill Rune Drop Chance

Can be linked with Strike Skills.
Cannot be linked with Totem, Sentry, Minion, Movement Skills.

Increase Link Rune Drop Chance

Can be linked with Strike Skills.
Cannot be linked with Totem, Sentry, Minion, Movement Skills.

Effect Enhancement

Can be linked with Enhance and Shout Skills.

Amplify Physical Projectile DMG

Can be linked with Skills that use Physical Projectiles.
Applies to Minions when linked to Summon Skill.

Opportunistic Strike

Can be linked with Attack or Spell Strike Skills.
Cannot be linked with Channeling, Totem, Sentry, Minion, Toggle Skills.

Quick shout

Can be linked with shout skills.

Universal

Can be linked with attack enhancement skills.
Cannot be linked with Totem, Sentry, Minion, Movement, Toggle or Shout Skills.
Activation effects with the same name cannot be duplicated.

Sentry Quick Install

Can be linked with Sentry Skills.
Cannot be linked with Totem, Movement, Toggle or Shout Skills.

Totem Quick Install

Can be linked with Totem Skills.
Cannot be linked with Sentry, Movement, Toggle or Shout Skills.

Trap Damage Amplification

Can be linked to trap skills.

Lasting Trap

Can be linked to trap skills.

Cut

Can be linked with Melee Strike Skills.
Cannot be linked with Totem, Sentry, Minion, Toggle Skills.

Cut

Can be linked with Damage Skill.
Applies to Minions when linked to Summon Skill.

Imperfect Link Rune (Green)

An imperfect Link Rune.
Unusable, but can be spent as an ingredient for synthesis.

Intelligence Link Runes

Additional Lightning DMG

Can be linked with Lightning DMG Skills.
Applies to Minions when linked to Summon Skill.

Additional Cold DMG

Can be linked with Cold DMG Skills.
Applies to Minions when linked to Summon Skill.

Quick Cast

Can be linked with Spell Skills.
Applies to Minions when linked to Summon Skill.

Lingering chill

Can be linked with Cold Strike DMG Skills.
Applies to Minions when linked to Summon Skill.

Use Count

Can be linked with Strike that have Use Count.

Frost Explosion

Can be linked with Cold Strike Skills.
Applies to Minions when linked to Summon Skill.

Cold Penetration

Can be linked with Cold DMG Skills.
Applies to Minions when linked to Summon Skill.

Lightning Penetration

Can be linked with Lighting DMG Skills.
Applies to Minions when linked to Summon Skill.

Time Acceleration

Can be linked with Skills that have cooldowns.

Channeling Enhancement

Can be linked with Channeling skills.

Minion Speed

Can be linked with Minion Skills.

Minion HP

Can be linked with Minion Skills.

Minion Body Shield

Can be linked with Minion Skills.

Continuous Shock

Can be linked with Lightning Strike Skills.
Applies to Minions when linked to Summon Skill.

Conductor

Can be linked with Lightning Strike Skills
Applies to Minions when linked to Summon Skill

Persistence

Can be linked with Strike DMG Skills.
When Persistence is equipped, Critical Hit related Link Runes are not applied.
Applies to Minions when linked to Summon Skill.

Spell Activation on Spell Hit

Can link an Attack Spell to the Activating Spell in the arrow's direction.
Activating Skill cannot be linked with Attack, Channeling, Totem, Sentry, Minion, Movement, Toggle Skills and must be registered in a slot to activate.

Spell Activation while Channeling

Can link a Channeling Spell to the Activating Spell in the arrow's direction.
Activating Skill cannot be linked with Attack, Channeling, Totem, Sentry, Minion, Movement, Toggle Skills and must be registered in a slot to activate.

Convert Cold DMG

Can be linked with a Skill that deals Physical DMG that has not been set to Convert DMG.
Only one Convert DMG can be linked at a time Cannot be linked with Totem, Minion, Non-Convert DMG Skills.
Applies to Minions when linked to Summon Skill.

Convert Lightning DMG

Can be linked with a Skill that deals Physical DMG that has not been set to Convert DMG.
Only one Convert DMG can be linked at a time Cannot be linked with Totem, Minion, Non-Convert DMG Skills.
Applies to Minions when linked to Summon Skill.

Sharpness

Can be linked with Cold Strike Skills.
Cannot be linked with Channeling, Totem, Sentry, Minion, Movement Skills.

Status Effect Enhancement

Can be linked with Hitting Skills.
Applies to Minions when linked to Summon Skill.

DoT

Can be linked with DMG Skills.
Applies to Minions when linked to Summon Skill.

Minion Armor

Can be linked with Minion Skills.

Lingering Totem

Can be linked with Totem Skills.

Life Imbued Totem

Can be linked with Totem Skills.

Enhanced Totem

Can be linked with Totem Skills.

Enhance DoT

Can be linked with DMG Skills.

Spell DMG Increase

Can be linked with Spell DMG Skills.
Applies to Minions when linked to Summon Skill.

Chain

Can be linked with Skills that are capable of being Chained.
Cannot be linked with Totem, Movement Skills.
Applies to Minions when linked to Summon Skill.

Element DMG Amplification

Can be linked with Element DMG Skills.
Applies to Minions when linked to Summon Skill.

Finishing Strike

Can be linked with Hitting Skills.
Applies to Minions when linked to Summon Skill.

Minion DMG

Can be linked with Minion Skills.

Electric Shock

Can be linked with Strike DMG Skills.
Applies to Minions when linked to Summon Skill.

Totem Affinity

Can be linked with Totem Skills.

Impact

Can be linked with Melee Strike DMG Skills.
Applies to Minions when linked to Summon Skill.

Acceleration

Can be linked with Strike Skills.
Cannot be linked with Totem, Sentry, Minion, Toggle, Movement Skills.

Increase Essence Drop Chance

Can be linked with Strike Skills.
Cannot be linked with Totem, Sentry, Minion, Movement Skills.

Increase Charm Drop Chance

Can be linked with Strike Skills.
Cannot be linked with Totem, Sentry, Minion, Movement Skills.

Increased Alchemy Ingredient Drop Chance

Can be linked with Strike Skills.
Cannot be linked with Totem, Sentry, Minion, Movement Skills.

Increase Element Drop Chance

Can be linked with Strike Skills.
Cannot be linked with Totem, Sentry, Minion, Movement Skills.

Reduced resource consumption

Can be linked with All Skill.

Buff Activation upon using Movement Skill

Can link a Movement Skill to the Activating Shout, Attack Ebhance, Defence Enhance Skill in the arrow's direction.
Activating Skill cannot be linked with Channeling, Totem, Sentry, Minion, Movement, Toggle Skills and must be registered in a slot to activate.

Preserve Mana

Can be linked with Attack or Spell Skills.
Cannot be linked with Channeling, Toggle Skills.

Barrier Absorb

Can be linked with Spell Strike Skills.
Cannot be linked with Totem, Sentry, Minion, Toggle Skills.

Intellectual

Can be linked with Attack Enhance Skills.
Cannot be linked with Totem, Sentry, Minion, Movement, Toggle or Shout Skills.
Activation effects with the same name cannot be duplicated.

Element ruler

Can be linked with Elemental Damage Skills.
Applies to Minions when linked to Summon Skill.

Disruptive Behavior

Can be linked with Movement Skills.

Energy Harvesting

It can be linked with Hitting Skills.
Cannot be linked to minion crossbow skill.

Time Warp

Can only be linked with DMG Skills that do not have any Cooldowns.
Cannot be linked with Channeling, Totem, Sentry, Minion, Movement Skills.

Mana Storm

Can be linked with DMG Skills.
Applies to Minions when linked to Summon Skill.

Harmony

Can only be linked with Attack Spell DMG Skills.
Cannot be linked with Totem, Movement, Toggle, Shout, Attack Enhance, Defense Enhance Skills.

Trigger Spell on Hit

Depending on the direction of the arrow, you can link the triggerable (damage) and the triggering target (spell) skills at the same time.
Activation target skills cannot be linked to Attack, Concentration, Totem, Crossbow, Minion, Mobile, Toggle, Shout, Attack Enhancement, and Defense Enhancement skills, and must be registered in the slot to activate.

Activate Totem When Using Enhancement Skills

Depending on the direction of the arrow, you can connect the triggerable (enhanced) and the triggering target (totem) skills at the same time.
Skills other than totem cannot be linked to the skill to be activated, and must be registered in the slot to activate.

Crush

Can be linked with Damage Skills.
Applies to Minions when linked to Summon Skill.

Imperfect Link Rune (Blue)

An imperfect Link Rune.
Unusable, but can be spent as an ingredient for synthesis.

Source

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