Ni no Kuni: Cross Worlds MMORPG revealed, Netmarble Q3 2019 profits soar

Ni no Kuni: Cross Worlds MMORPG

Netmarble released its Q3 2019 financial results and revealed the upcoming Ni no Kuni: Cross Worlds MMORPG. Based on the Ni no Kuni RPG series created by Level-5, Ni no Kuni: Cross Worlds is a beautiful MMO game designed for smartphones and with a full released planned for 2020 in Japan.

Netmarble teamed up with Level-5 to bring Ni no Kuni to mobile devices, complete with the lovely cel-shaded graphics, cutscenes, and songs that are a staple of the RPG series. Ni no Kuni: Cross Worlds is in development by the team responsible for Lineage 2: Revolution and is being created with Unreal Engine 4.

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The Ni no Kuni: Cross Worlds MMORPG features a real-time hack and slash combat system, five character classes at launch (Witch, Swordman, Rogue, Engineer, and Destroyer), PvE and PvP, along with over 100 familiars to support you in battle with their unique skills.

You can develop your kingdom along with your guild members, using the resources that you acquire during your adventure to enhance it. You can construct buildings and level them up, always on control of the kingdom's appearance.

There is a nice feature where you can move objects around across the land. One example of this is carrying tons of lambs to your kingdom to make it thrive, with the option to steal other players' lambs. Sounds like a legit business opportunity if I've ever seen one.

Ni no Kuni Cross Worlds MMORPG

Ni no Kuni: Cross Worlds is one of four games that Netmarble showcased at G-Star 2019.  The other games are A3: Still Alive, Seven Knights Revolution, and Magic: ManaStrike.

The financial results for the third quarter of 2019 show earnings of $533.5 million [₩ 619.9 billion] in sales, $72.6 million in operating profit [₩84.4 billion], and a net profit of $72.9 million [₩84.7 billion] from July-September in 2019.

The games that mostly contributed to these figures were Marvel Contest of Champions (14% of revenue generated), Lineage 2 Revolution (14%), and Seven Deadly Sins: Grand Cross (11%). New games such as BTS World (4%) and The King of Fighters Allstar (3%) also performed well during their first months after launch.

The revenue breakdown is as follows: Korea (32% of revenue generated), North America (28%), Japan (15%), Europe (8%), Southeast Asia (7%), and other territories (10%).

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